How to Play
The core rules of War of the Dragon
Hero Mode is the full game's foundation: play a card, take one of five actions, build your Pattern, and out-score your rival over three Chapters.
What you're trying to do
War of the Dragon is an asymmetric duel: one player commands the Light and the other the Shadow. There's no single knock-out blow — instead you score victory points across the whole game and the higher total wins. The rules below describe Hero Mode, the approachable two-player baseline that Epic Mode and Solo Mode both build on.
The round structure
The whole game plays out over three Chapters. A Chapter is simply a round of alternating turns that lasts until both players have emptied the hand they drew. Hands grow each Chapter, so the game escalates as it goes.
- 1
Draw your hand
Each Chapter opens with a fresh hand — 4 cards in Chapter 1, 5 in Chapter 2, 6 in Chapter 3. Two missions are revealed for both players to contest.
- 2
Play one card face-up
Each turn you play a single card from your hand. The card carries skill icons that feed your Pattern and decide which missions you can influence.
- 3
Choose one of five shared actions
Move your action pawn to one of the five shared spaces: Ally, Mobilize, Reinforce, Consolidate, or Weave. You may take an action that's already occupied, but it costs extra.
- 4
Cash in your skill bonus
If your Pattern shows three or more icons of the action's matching skill, you trigger that action's powerful bonus effect.
- 5
Resolve & pass
Resolve the action, then your opponent takes their turn. Play alternates until both hands are empty, ending the Chapter.
- 6
Final scoring
After Chapter 3, tally victory points across five categories — Banner tracks, Wheel track, Patterns, Leaders, and map control. Highest total wins; the Shadow takes ties.
The five actions
Every turn you move your action pawn to one of five shared spaces. These are the engine of the entire game. Full breakdown →
-
Ally
Recruit an Ally by taking one of three face-up cards or drawing a random one.
-
Mobilize
The main way to move characters across the map.
-
Reinforce
Recover and empower your characters.
-
Consolidate
Boost your economy by gaining 3 crowns, the game's main currency (used to pay for occupied actions, leave control markers when characters exit spaces, and boost strength when entering enemy territory).
-
Weave
Advance your Wheel track for escalating benefits, and add control markers to an open mission.
Game at a glance
| Aspect | Detail |
|---|---|
| Players | 2 (1 in Solo Mode) |
| Play time | 60–90 minutes (Hero Mode) |
| Length | 3 Chapters — hands of 4 / 5 / 6 cards |
| Missions | 2 revealed per Chapter (6 total in Hero Mode) |
| Each turn | Play 1 card, then take 1 of 5 shared actions |
| Scoring categories | Banner tracks, Wheel track, Patterns, Leaders, map control |
| Win condition | Highest total victory points — Shadow wins ties |
How you win
When Chapter 3 ends, both players total their victory points across the five scoring categories. The highest total wins. If the scores are level, the Shadow prevails — so the Light player can't simply play for a draw.
See it in play