War of the Dragon shared action board

How to Play

The core rules of War of the Dragon

Hero Mode is the full game's foundation: play a card, take one of five actions, build your Pattern, and out-score your rival over three Chapters.

What you're trying to do

War of the Dragon is an asymmetric duel: one player commands the Light and the other the Shadow. There's no single knock-out blow — instead you score victory points across the whole game and the higher total wins. The rules below describe Hero Mode, the approachable two-player baseline that Epic Mode and Solo Mode both build on.

The round structure

The whole game plays out over three Chapters. A Chapter is simply a round of alternating turns that lasts until both players have emptied the hand they drew. Hands grow each Chapter, so the game escalates as it goes.

  1. 1

    Draw your hand

    Each Chapter opens with a fresh hand — 4 cards in Chapter 1, 5 in Chapter 2, 6 in Chapter 3. Two missions are revealed for both players to contest.

  2. 2

    Play one card face-up

    Each turn you play a single card from your hand. The card carries skill icons that feed your Pattern and decide which missions you can influence.

  3. 3

    Choose one of five shared actions

    Move your action pawn to one of the five shared spaces: Ally, Mobilize, Reinforce, Consolidate, or Weave. You may take an action that's already occupied, but it costs extra.

  4. 4

    Cash in your skill bonus

    If your Pattern shows three or more icons of the action's matching skill, you trigger that action's powerful bonus effect.

  5. 5

    Resolve & pass

    Resolve the action, then your opponent takes their turn. Play alternates until both hands are empty, ending the Chapter.

  6. 6

    Final scoring

    After Chapter 3, tally victory points across five categories — Banner tracks, Wheel track, Patterns, Leaders, and map control. Highest total wins; the Shadow takes ties.

The five actions

Every turn you move your action pawn to one of five shared spaces. These are the engine of the entire game. Full breakdown →

Game at a glance

Aspect Detail
Players2 (1 in Solo Mode)
Play time60–90 minutes (Hero Mode)
Length3 Chapters — hands of 4 / 5 / 6 cards
Missions2 revealed per Chapter (6 total in Hero Mode)
Each turnPlay 1 card, then take 1 of 5 shared actions
Scoring categoriesBanner tracks, Wheel track, Patterns, Leaders, map control
Win conditionHighest total victory points — Shadow wins ties

How you win

When Chapter 3 ends, both players total their victory points across the five scoring categories. The highest total wins. If the scores are level, the Shadow prevails — so the Light player can't simply play for a draw.

See it in play