Action board with the five shared actions

The Five Actions

War of the Dragon: The Wheel of Time

Every turn, play one card and choose one of five shared actions on the action board.

The turn loop

The whole game plays out over three Chapters. In each Chapter you draw a hand of cards (4, 5, then 6 respectively) and take turns playing one card and choosing one of five actions. The card you play also adds its skill icon to your Pattern for that turn — so the card-and-action pairing is where much of the strategy lives.

What each action does

Action What it does
AllyRecruit an Ally by taking one of three face-up cards or drawing a random one. Each Ally gives an immediate one-time favor and adds skill icons to your Pattern tableau, which fuels action bonuses and endgame scoring. This is the primary way to grow your Pattern.
MobilizeThe main way to move characters across the map. Move groups together, split them, or move the same character multiple times. Entering an enemy-controlled space requires exceeding the opponent's strength; doing so routs their characters and seizes control. Used to claim regions, contest mission spaces, and fight.
ReinforceRecover and empower your characters. Increases a leader's strength and revives fallen characters: routed characters advance to the Ready spot, and Ready characters return to the map. Stronger heroes matter for taking territory and for the final leader face-off at endgame.
ConsolidateBoost your economy by gaining 3 crowns, the game's main currency (used to pay for occupied actions, leave control markers when characters exit spaces, and boost strength when entering enemy territory). Also grants a side-specific bonus: +1 strength to a leader for the Light, or a corruption marker in a friendly city for the Shadow.
WeaveAdvance your Wheel track for escalating benefits, and add control markers to an open mission. Missions are the narrative heart of each Chapter; influencing one adds your full Pattern value in a matching skill. In Epic Mode the Chapter-ending Wheel Turn uses the same rules to advance the Wheel track.

The action board

The shared action board lays out all five options. Some spaces become "occupied" and cost crowns (the game's currency) to use once an opponent has taken them — so timing and economy matter as much as the action itself.