Battles & Armies
War of the Dragon: The Wheel of Time
Epic Mode's military layer — Vanguard, Center, Flank, and the Last Battle.
Armies on the map
Instead of resolving conflicts with individual characters, large armies roam the Westlands. Each side begins with several army figures, and each figure represents up to 10 troop cards. When opposing armies meet, you fight a full tactical battle using troop cards, characters, terrain, and more.
The three positions
Every battle is fought across three positions you must cover — Vanguard, Center, and Flank. Each position is assigned a random terrain type that modifies the fight or grants special bonuses; the first step of any battle is arranging the field and dealing out terrain. Each position pays a different reward, so attacker and defender often play very different games.
- Vanguard
- Advances your Wheel.
- Center
- Lets you hold the map space and rout the enemy. Win here if your goal is to keep the territory.
- Flank
- Losing the Flank costs you extra casualties — so attackers seeking to bleed an army before committing a stronger force fight hardest here.
- Terrain
- Randomly assigned to each position; modifies the clash or grants bonuses.
The Event Track
Each Chapter, story events can be fulfilled and placed on the shared Event Track. The first player to complete seven Events claims a powerful advantage in the Last Battle. (Players hold a limited hand of event cards — three at a time.)
The Last Battle — Tarmon Gai'don
The Last Battle is the decisive clash that always ends the game. It uses the same battle system, but at a larger scale: four positions instead of three, and each player brings all of their armies — assigning one to each position rather than dividing a single force. Casualties are higher and the stakes greater. Here you field everything you've got: armies, characters, and the capstone tiles earned from objectives across the game.
Everything you do beforehand shapes the terms of this fight — you still score VP for your work on the map, as in Hero Mode, and an early lead clarifies the path to victory. A decisive win or crushing defeat in the Last Battle is often the difference between victory and loss.