Hero Mode

Hero Mode

The approachable, evening-length entry point.

2 players60-90 minutes

The approachable, evening-length entry point. A tense, asymmetric two-player duel of Light versus Shadow that teaches the full five-action core loop without the army-battle layer. Designed to be learnable in one sitting.

How a game flows

  1. 1

    Chapter 1

    Draw 4 cards; alternate play-a-card / take-an-action. Two missions revealed.

  2. 2

    Chapter 2

    Draw 5 cards; the Pattern and map tighten.

  3. 3

    Chapter 3

    Draw 6 cards; the final push.

  4. 4

    Final scoring

    Tally VP across five categories; Shadow wins ties.

Gallery